GrowFX experiments

Experiments with GrowFX, custom geometry leafs and texturing. Tried something simple for first try.

More updates will follow, with better, precise texturing and  more variety at geometry leafs. GrowFX is a must-have plug-in  for vegetation variety and randomness.

 

ghostplant-concrete-cube-front-hand
reference image.

Update 01.

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1e+030 cameraFarRange (float): 100000 cameraFov (float): 16.4325 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 152.82 cameraTransform (m44f): [{-0.741776, -0.203751, 0.638859, 89.5351}, {0.67057, -0.225384, 0.706699, 122.037}, {1.8049e-006, 0.952663, 0.303833, 61.906}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 2999] displayWindow (box2i): [0, 0, 2999, 2999] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (float) B (float) G (float) R (float)

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