- Categories: CG visualizations, corona •
- Tags: fingerprint, lookdev, matdev, material •
- No Comments •
- by cloudn9
Tried to recreate GW oil fingerprint material. Next step is to try it to a complex 3d model.
Oil fingerprints material
First try with Substance Designer trial.
With a very adaptive learning process and instant viewport feedback, SD is a program that definitely will be in our workflow in the future.
After many experiments and numerous node connections we manage to create a 4K customizable tileable stonewall texture with AO, 16bit Normal, detailed Displacement and Diffuse map.
Rounded cube mesh