- Categories: CG visualizations, corona •
- Tags: fingerprint, lookdev, matdev, material •
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- by cloudn9
Tried to recreate GW oil fingerprint material. Next step is to try it to a complex 3d model.
Oil fingerprints material
First try with Substance Designer trial.
With a very adaptive learning process and instant viewport feedback, SD is a program that definitely will be in our workflow in the future.
After many experiments and numerous node connections we manage to create a 4K customizable tileable stonewall texture with AO, 16bit Normal, detailed Displacement and Diffuse map.
Rounded cube mesh
Experiments with GrowFX, custom geometry leafs and texturing. Tried something simple for first try.
More updates will follow, with better, precise texturing and more variety at geometry leafs. GrowFX is a must-have plug-in for vegetation variety and randomness.